How the work runs
A casual game is judged in its first few seconds of input. We prototype the core gesture before anything else, test it with people who have not seen the game and only then build levels around it. Our arcade game Ice Carve came out of exactly this process: one swipe mechanic, tuned until it felt right.
Progression, difficulty and records are driven by data, so balancing does not wait for new builds. Games are profiled on entry-level phones and can run fully offline, which keeps them playable anywhere and simplifies privacy obligations.
What's included
- Core mechanic prototype
- Gameplay code in C# with native C++ where needed
- Level design tools and progression systems
- Visual effects and feedback tuning
- Performance profiling on low-end devices
- Store listing preparation and content rating
What you receive
- A playable prototype early in the project
- Playable builds at each milestone
- Level data you can adjust without code
- Release build and store materials
Languages behind it
Timelines and pricing are quoted per project after a discovery call.
Questions people ask
Do you make games with ads?
It depends on the design you want. Ice Carve is a fully offline game with no ads and no sign-in.
Do you create the art as well?
We handle game feel and effects. Illustration and audio are scoped with you per project.